Game Mechanics

From Kirara Fantasia

Combat[edit | edit source]

Character Elements[edit | edit source]

There's 6 Elements in Kirara Fantasia : Fire, Wind, Earth, Water, Moon & Sun. According to the pic above :

Status Effects[edit | edit source]

If a character's or an enemy's statuses got changed, some Status Effects are active. These Status Effects can be divided into 3 groups, Abnormal Status Effects, Buffs/Debuffs and Other Effects.

Abnormal Status Effects[edit | edit source]

Abnormal Status Effects are, as the name implies, negative status effects. Icons of Abnormal Status Effects have a violet tone. The following table lists all Abnormal Status Effects.

Icon Name Description
Confusion
On player units: The unit will perform a random (available) skill on their turn on a random (applicable) target.
On enemy units: During their turn, there is a chance that the unit deals damage to itself instead of performing its usual action. This attack still increases the unit's charge counter.
Paralysis
When it's the unit's turn, there is a chance the unit is unable to perform any actions. The stun gauge still decreases normally.
Hunger
At the end of the unit's turn, the unit takes some damage based on their maximum amount of HP. This doesn't count as getting hit. The HP can't drop below 1 by this.
Timid
When the unit gets hit by an attack, it will always be a critical hit.
Sleep
The unit becomes unable to perform actions. The stun gauge still decreases normally. After a few turns, or when hit by a damaging attack, the unit wakes up.
Cursed
The unit's HP can't be healed. This includes all means of healing.
Silenced
All skills besides the regular attack become unavailable. A silenced unit interupts a totteoki chain.
Isolation
The unit can't be exchanged with other units. This includes being swapped out for the support character.

Note: Abnormal Status Effects last for 12 turns, which are counted down on every unit's turn (enemy unit's turns are included). Sleep is an exception, which can end early if the affected unit is hit by a damaging attack.


Buffs/Debuffs[edit | edit source]

Several statuses can be increased or decreased. An increased status is called Buff and is displayed with a red icon, a decreased status is called Debuff and is displayed with a blue icon. The following table lists all Buffs and Debuffs.

Buffs Debuffs
Icon Name Description Icon Name Description
ATK up
The ATK increased.
ATK down
The ATK decreased.
MAT up
The MAT increased.
MAT down
The MAT decreased.
DEF up
The DEF increased.
DEF down
The DEF decreased.
MDF up
The MDF increased.
MDF down
The MDF decreased.
SPD up
The SPD increased.
SPD down
The SPD decreased.
Critical rate up
It becomes easier to land critical hits.
Critical rate down
It becomes harder to land critical hits.
Critical damage up
The damage of critical hits increased.
Critical damage down
The damage of critical hits decreased.
Taunt up
It becomes easier to be targeted by enemy units.
Taunt down
It becomes harder to be targeted by enemy units.
Fire resistance up
The fire resistance increased.
Fire resistance down
The fire resistance decreased.
Wind resistance up
The wind resistance increased.
Wind resistance down
The wind resistance decreased.
Earth resistance up
The earth resistance increased.
Earth resistance down
The earth resistance decreased.
Water resistance up
The water resistance increased.
Water resistance down
The water resistance decreased.
Moon resistance up
The moon resistance increased.
Moon resistance down
The moon resistance decreased.
Sun resistance up
The sun resistance increased.
Sun resistance down
The sun resistance decreased.
Resistance against
status effects up
It becomes harder to suffer from status effects.
Resistance against
status effects down
It becomes easier to suffer from status effects.

Notes:

  • If several Buffs or Debuffs of the same type are applied to the same unit, only one icon is displayed. It's impossible to know the exact increase/decrease of Buffs/Debuffs by checking the displays in within the battle screen.
  • The number of turns a Buff or Debuff lasts depends on the skill's skill level that applied the Buff or Debuff.


Other Effects[edit | edit source]

Some special Status Effects don't belong to either of the aforementioned two groups, thus they are listed as Other Effects. These include some special types of Buffs, which are also displayed with a red icon. Some other positive Status Effects have a green icon. At last, the passive skill of Exclusive Weapons is displayed with a white icon.

Icon Name Description
Next attack's ATK up
For the next attack only, the ATK gets increased. This remains applied until the unit uses a damaging attack.
Next attack's MAT up
For the next attack only, the MAT gets increased. This remains applied until the unit uses a damaging attack.
Next attack's guaranteed critical hit
The next attack is guaranteed to become a critical hit. This remains applied until the unit uses a damaging attack.
Effective elemental damage up
Damage of the effective element gets increased.
Totteoki chain effect up
The effect of a chained Totteoki gets increased.
Quick draw
Grants "Quick Draw" which decreases a skill's rebound.
Barrier
Grants one or more barriers which decrease any damage taken. There are different types of barriers which can't be distinguished by this mark alone.
Recovery
At the end of the next three turns after Recovery was granted, the unit restores some HP based on their maximum amount of HP.
Endurance
When the unit gets hit, the Totteoki gauge increases.
Annulation of Abnormal Status Effects
For several turns, any Abnormal Status Effects get annulated. This doesn't cure any Abnormal Status Effects that are already granted upon the unit.
Annulation of Buffs
For several turns, any Buffs get annulated. This doesn't negate any Buffs that were already applied to the unit.
Annulation of Debuffs
For several turns, any Debuffs get annulated. This doesn't negate any Debuffs that were already applied to the unit.
Automatic Skill
This mark appears when a 5* character is equipped with her exclusive weapon after the weapon was evolved for at least three times. The weapon's passive skill is active while in battle, and varies from character to character. For details, see the column "Passive" in the table here.
Automatic Skill
This mark appears when a 4* or 5* character has their Ability Tree unlocked and a Special Principle Fruit equipped to the last Slot of the Ability Tree. Like the passive skill of exclusive weapons, this passive skill is also active while in battle. The skill varies depending on the equipped Principle Fruit. For details, see here.

Combat Timeline[edit | edit source]

The battle system uses a timeline mechanic, where the turn order of all units is dynamically determined based on each unit's speed statistic and the "load factor" of actions they take.

The load factor can be thought of as how slow an attack or ability is.

To determine the order of all units in the battle, the "order value" of each unit is calculated at the start of the wave and after that unit performs an action. Whichever unit has the current lowest order value will take their turn next.

At the beginning of the wave, each unit's initial order value is equal to 100 - floor_function( ( SPEED - 50 ) / 2 ) - 1

After a unit performs an action, their order value increases by ( 100 - floor_function( ( SPEED - 50 ) / 2 ) - 1 ) * [action's load factor]

[picture placeholder]

Character Stats[edit | edit source]

Name Description
HP Your characters total HP. Depending on the class of your characters, the base can be largely different
ATK Influence physical attacks (Sword icon). Mainly high and used on Warrior, it can also be useful on Knight, who are using physical attacks as well
MATK Influence magical attacks (Staff icon). Mainly high and used by Mage, it's also important on Alchemis using Magical attacks and on priests for their healing.
DEF Influence received physical damage. It's a stats highly present on Knight and also on Warrior classes.
MDEF Influence received magical damage. It's a stats highly present on Knight and also on Priests, Mage and Alchemist classes.
SPD Influence your position in the timeline. Your base SPD is calculated with the "load" of the skill you use on your turn. Higher is the power of your skill (Very high damage or Totteoki), higher will be the gap between your turn and the next one. The lower "load" skill is generally buff from Priests, Warrior & Mage. [More information later]
LUK Influence your critical chances. Every characters shares about the same level of LUK (around 35LUK) except Hanakoizumi Anne (Coming from the serie "Anne Happy" we can understand. That doesn't mean she can't crit :3)

Damage Calculation[edit | edit source]

Enemy Attack Priority and Taunt[edit | edit source]

At the start of each wave, each of your units is assigned a random initial aggro value from 6 to 9 inclusive.

Taunt buffs increase or decrease your initial aggro value. Small taunt = +20%, Medium taunt = +40%, and Large taunt = +60%.

Enemies have a preferred target criteria, such as a specific class or element.

The [final aggro value] = [initial aggro value] * ( 1 + [taunt buff] ) + ( [preferred target] ? 4 : 0 )

An enemy will attack the unit with the highest final aggro value. If multiple units have the same final aggro value, the enemy will attack the furthest left unit in the battle formation.

Kirara’s Skills[edit | edit source]

In the Party menu, you can equip Kirara one orb based off the classes. Then once per battle, you can use one of the three skills to assist the characters.

Icon Orb Type Effect
Warrior’s Orb
  • Lv1: Increase all members’ ATK by 25%. Lasts 1 turn.
  • Lv2: Increase 1 member’s ATK by 60%. Lasts 1 turn.
  • Lv3: Guarantees a Critical for all members’ next attack. Affects Totteoki attacks.
Mage’s Orb
  • Lv1: When 1 member deals an elemental weakness, its damage is boosted by 25%. Lasts 3 turns.
  • Lv2: Increase all member’s MAT by 35%. Lasts 1 turn.
  • Lv3: For 1 member: Cool-down time for all skills are reset.
Priest’s Orb
  • Lv1: Recover 1 member’s HP by 55.23%.
  • Lv2: For all members: Remove all status effects and become immune to them for 2 turns.
  • Lv3: Places 5 skill cards on the timeline. When one is drawn, all members’ HP recover by 7.36%. Does not carry to the next Wave.
Knight’s Orb
  • Lv1: Increase all members’ DEF by 29%. Lasts 3 turns.
  • Lv2: Increase 1 member’s DEF by 50%, MDEF by 50%, and Taunt by 40%. Lasts 2 turns.
  • Lv3: Give 1 member a damage-absorbing barrier. It’s removed after 1 hit.
Alchemist’s Orb
  • Lv1: Decrease 1 enemy unit’s Element Resistances by ~20% (makes them weak to all elements). Lasts 3 turns.
  • Lv2: Decrease all enemy units’ SPD by ~25%, and increase all player units’ SPD by 20%. Lasts 3 turns.
  • Lv3: Decrease 1 enemy unit’s Charge Points by 2.

Buildings[edit | edit source]

Series Buildings[edit | edit source]

By placing these buildings in town, all characters of the respective series get a boost of all their stats.

It's not possible for a character to get stats from a different series building than her own series. (E.G => A Gakkou Gurashi character will get bonus from "Gakkou Gurashi Building" but NOT from "Stella no Mahou Building".)

Icon Name Series Description Stats
Hidamari Park
(ひだまりパーク)
Hidamari Sketch "A hideout-like atelier where the Hidamari Sketch creamates can draw and create to their heart's content." Increase all stats by 1% [Except LUK] per level (Max +10%)
Data Processing Club Villa (Provided by the Hinata Family)
情報処理部別荘(日向家別有)
Yuyushiki "The Hinata family from Yuyushiki has this much financial power here, too!? Even the club room has been completely recreated in this peculiar villa." Increase all stats by 1% [Except LUK] per level (Max +10%)
Runrun Station
(るんるんステーション)
A-Channel "A broadcasting station that transmits the laid-back everyday lives of the A Channel girls. Radio? TV? What they're broadcasting to remains a mystery..." Increase all stats by 1% [Except LUK] per level (Max +10%)
Kiniro Embassy
(きんいろ大使館)
Kiniro Mosaic "A golden English structure from Kiniro Mosaic that...strongly reflects Shinobu's inner desires. Can also indulge in afternoon tea here." Increase all stats by 1% [Except LUK] per level (Max +10%)
School Living Club Sub-branch
(学園生活部出張所)
Gakkou Gurashi! "The school from Gakkou Gurashi! has arrived as a fortified stronghold. This will bode well from the likes of them!" Increase all stats by 1% [Except LUK] per level (Max +10%)
Comical House
(コミカルハウス)
Stella no Mahou "A facility that strongly resembles that of the Comical Market convention center from Stella no Mahou. Includes areas where clubs may conduct their activities." Increase all stats by 1% [Except LUK] per level (Max +10%)
Eagle Jump, Second Development Office
(イーグルジャンプ第2開発屋)
New Game! "A dev facility where the creamates from New Game! bring their passion for game development to fruition." Increase all stats by 1% [Except LUK] per level (Max +10%)
Labyrinth House
(迷路ハウス)
Urara Meirochou "A multifaceted facility where you can experience the many methods of fortune telling, as seen on Urara Meirochou. Just be careful not to get lost inside!" Increase all stats by 1% [Except LUK] per level (Max +10%)
Baby Trap Castle
(ベイビートラップ城)
Kill Me Baby "A facility filled with all sorts of traps where Yasuna of Kill Me Baby brings her desire to play tricks to action." Increase all stats by 1% [Except LUK] per level (Max +10%)
Viewers Garden
(ビュアーズガーデン)
Sakura Trick "A sweet and slightly provocative building from Sakura Trick that's filled to the brim with bittersweet youth." Increase all stats by 1% [Except LUK] per level (Max +10%)
Stile 2nd Store
(スティーレ2号店)
Blend-S "Blend S's Stile 2nd Store has finally opened in Etoilia!" Increase all stats by 1% [Except LUK] per level (Max +10%)
The Border of Dreams and Illusions
(夢と幻想の境界)
Yumekui Merry "A tower where the border gates of Yumekui Merry stand at its entrance. The symbolic gate construction--which holds a key motif--leaves a rather striking impression." Increase all stats by 1% [Except LUK] per level (Max +10%)
Slow Life Resort
(スロウライフリゾート)
Slow Start "You'll have an elegant time in this Asian resort styled cottage, fitted with the motifs of each of the four Slow Start girls." Increase all stats by 1% [Except LUK] per level (Max +10%)
Outdoors Club Tree House
(野クルツリーハウス)
Yuru Camp "A hideout-like facility where the Yuru Camp members engage in group camping. Comes with barbecue equipment!" Increase all stats by 1% [Except LUK] per level (Max +10%)
Hanairo Yosakoi Palace
(花彩よさこい御殿)
Hanayamata "The overwhelmingly colorful dresses are one of the charms of Hanayamata. Lovely flowers dance from within the Haori coats and Japanese umbrellas!" Increase all stats by 1% [Except LUK] per level (Max +10%)
Nyaosu Dorms
(にゃおす寮)
Comic Girls "A building fitted with the motif of the girls' manga dorm from Comic Girls. The giant Nyaos-sensei outside soothes both body and mind." Increase all stats by 1% [Except LUK] per level (Max +10%)
Tennomifune, Etoilia Branch Campus
(天之御船学園 エトワリア分校)
Anne Happy "A facility from Anne Happy where those deemed 'unfortunate' gather. Completing the course curriculum might just open the road to happiness." Increase all stats by 1% [Except LUK] per level (Max +10%)
Fluffy Rock Cafe
(ふわふわロックカフェ)
K-ON! "A rock cafe filled with the scent of sweet candy where the K-On! members potentially put on live performances." Increase all stats by 1% [Except LUK] per level (Max +10%)
Uchinaa House
(うちなぁハウス)
Harukana Receive "A traditional Okinawan household where you can feel the nostalgia from anywhere. The garden area even comes with a volleyball court." Increase all stats by 1% [Except LUK] per level (Max +10%)
Rabbit House Etoilia Branch
(ラビットハウス エトワリア店)
Gochuumon wa Usagi Desu ka? "A facility with a stylish, chic design from Gochuumon wa Usagi Desu ka?. The pleasant smell of coffee fills the atmosphere." Increase all stats by 1% [Except LUK] per level (Max +10%)
Cheer Up High School
(チアアップハイスクール)
Anima Yell! "A facility from Anima Yell, home to the heaps of everyone's memories. Here, you'll be invigorated by the power of cheerleading." Increase all stats by 1% [Except LUK] per level (Max +10%)
Papier-mâché Three Leaf Hall
(張りぼて三つ葉館)
Sansha Sanyou "A facility from Sansha Sanyou built as if to showcase Youko's unfortunate circumstances. The only pristine part about this building is its entrance." Increase all stats by 1% [Except LUK] per level (Max +10%)
Just-GA-Fine-Art-Things Workshop
(美術GAあるある工房)
GA Geijutsuka Art Design Class "A facility from GA whose appearance is rather vibrant. Its distinct look makes the building itself seem like an art piece!" Increase all stats by 1% [Except LUK] per level (Max +10%)
Someone's Old Mansion from Some Time
(いつかの誰かの古屋敷)
Hitsugi Katsugi no Kuro ~Kaichuu Tabi no Wa~ "A facility from Hitsugi Katsugi no Kuro where inside lingers a dark aura. You can see a glimpse of bats soaring the night sky as the night falls." Increase all stats by 1% [Except LUK] per level (Max +10%)
Fantasia House
(ファンタジアハウス)
Kirara Fantasia "A facility from Kirara Fantasia featuring an imposing poster board with Match on it. You can see the stars in the sky at night in the loft." Increase all stats by 1% [Except LUK] per level (Max +10%)
Cost and Stat Boosts
Level Rank Required Gold Kirara Points Time Stat Increase
1 None 0 0 - 1%
2 None 5000 1000 0 2%
3 None 10000 1000 0 3%
4 20 20000 1500 0 4%
5 30 35000 1500 0 5%
6 40 50000 3000 0 6%
7 50 70000 3000 0 7%
8 60 100000 5000 0 8%
9 70 200000 10000 0 9%
10 80 500000 15000 0 10%

Class Buildings[edit | edit source]

By placing these buildings in town, all characters of the respective class get a boost of some of their stats.

It's not possible for a character to get stats from a different class building than his own class. (E.G => A warrior character will get bonus from "Warrior Building" but NOT from "Knight Building")

Icon Name Description Effect
Warrior Building
せんし訓練所
A building where basic information and knowledge about
warriors are taught. The large swords on the roof are characteristic.
Increase HP (+3% Max), ATK (+4% Max), DEF (+2.35% Max)
Mage Building
まほうつかい訓練所
A building where basic information and knowledge about
mages are taught. The large crystal on the roof is characteristic.
Increase HP (+3% Max), MATK (+4% Max), MDEF (+2.35% Max)
Priest Building
そうりょ訓練所
A building where basic information and knowledge about
priests are taught. The large golden monument is characteristic.
Increase HP (+3% Max), MATK (+4% Max), MDEF (+2.35% Max)
Knight Building
ナイト訓練所
A building where basic information and knowledge about
knights are taught. The large shield on the roof is characteristic.
Increase HP (+3% Max), DEF (+4% Max), MDEF (+2.35% Max)
Alchemist Building
アルケミスト訓練所
A building where basic information and knowledge about
mages are taught. The suspicious-looking flask on the roof is characteristic.
Increase HP (+3% Max), SPD (+4% Max), MATK (+2.35% Max)
Warrior Building
Level Rank Required Gold Kirara Points Time HP ATK DEF
1 - - - - 1.20% 1.30% 1.00%
2 0 3000 750 10 sec. 1.40% 1.60% 1.15%
3 0 6000 750 5 min. 1.60% 1.90% 1.30%
4 10 12000 1000 10 min. 1.80% 2.20% 1.45%
5 20 25000 1000 20 min. 2.00% 2.50% 1.60%
6 30 50000 1500 1 hr. 2.20% 2.80% 1.75%
7 40 100000 2000 1 hr. 2.40% 3.10% 1.90%
8 50 200000 3000 2 hr. 2.60% 3.40% 2.05%
9 60 400000 5000 2 hr. 2.80% 3.70% 2.20%
10 70 800000 7500 3 hr. 3.00% 4.00% 2.35%
Mage Building
Level Rank Required Gold Kirara Points Time HP MAT MDF
1 - - - - 1.20% 1.30% 1.00%
2 0 3000 750 10 sec. 1.40% 1.60% 1.15%
3 0 6000 750 5 min. 1.60% 1.90% 1.30%
4 10 12000 1000 10 min. 1.80% 2.20% 1.45%
5 20 25000 1000 20 min. 2.00% 2.50% 1.60%
6 30 50000 1500 1 hr. 2.20% 2.80% 1.75%
7 40 100000 2000 1 hr. 2.40% 3.10% 1.90%
8 50 200000 3000 2 hr. 2.60% 3.40% 2.05%
9 60 400000 5000 2 hr. 2.80% 3.70% 2.20%
10 70 800000 7500 3 hr. 3.00% 4.00% 2.35%
Priest Building
Level Rank Required Gold Kirara Points Time HP MAT MDF
1 - - - - 1.20% 1.30% 1.00%
2 0 3000 750 10 sec. 1.40% 1.60% 1.15%
3 0 6000 750 5 min. 1.60% 1.90% 1.30%
4 10 12000 1000 10 min. 1.80% 2.20% 1.45%
5 20 25000 1000 20 min. 2.00% 2.50% 1.60%
6 30 50000 1500 1 hr. 2.20% 2.80% 1.75%
7 40 100000 2000 1 hr. 2.40% 3.10% 1.90%
8 50 200000 3000 2 hr. 2.60% 3.40% 2.05%
9 60 400000 5000 2 hr. 2.80% 3.70% 2.20%
10 70 800000 7500 3 hr. 3.00% 4.00% 2.35%
Knight Building
Level Rank Required Gold Kirara Points Time HP DEF MDF
1 - - - - 1.20% 1.30% 1.00%
2 0 3000 750 10 sec. 1.40% 1.60% 1.15%
3 0 6000 750 5 min. 1.60% 1.90% 1.30%
4 10 12000 1000 10 min. 1.80% 2.20% 1.45%
5 20 25000 1000 20 min. 2.00% 2.50% 1.60%
6 30 50000 1500 1 hr. 2.20% 2.80% 1.75%
7 40 100000 2000 1 hr. 2.40% 3.10% 1.90%
8 50 200000 3000 2 hr. 2.60% 3.40% 2.05%
9 60 400000 5000 2 hr. 2.80% 3.70% 2.20%
10 70 800000 7500 3 hr. 3.00% 4.00% 2.35%
Alchemist Building
Level Rank Required Gold Kirara Points Time HP ATK MAT
1 - - - - 1.20% 1.30% 1.00%
2 0 3000 750 10 sec. 1.40% 1.60% 1.15%
3 0 6000 750 5 min. 1.60% 1.90% 1.30%
4 10 12000 1000 10 min. 1.80% 2.20% 1.45%
5 20 25000 1000 20 min. 2.00% 2.50% 1.60%
6 30 50000 1500 1 hr. 2.20% 2.80% 1.75%
7 40 100000 2000 1 hr. 2.40% 3.10% 1.90%
8 50 200000 3000 2 hr. 2.60% 3.40% 2.05%
9 60 400000 5000 2 hr. 2.80% 3.70% 2.20%
10 70 800000 7500 3 hr. 3.00% 4.00% 2.35%

Production Buildings[edit | edit source]

By placing these buildings in town, coins and weapon materials are produced respectievly within a certain amount of time. You can retrieve the items by tapping on the respective building when in town. For details, see here.

Icon Name Description Effect
Weapon Material Production Building
ぶき素材生産所
A building where weapon materials are produced over
the lapse of time. The higher this building's level is, the more
valuable the produced materials become!
Maximum amount of storable weapon materials: 5

Frequency: 1 item per 120 minutes (time needed to fill the storage: 10 hours)

Coin Production Building
コイン生産所
A building where coins are produced over the lapse of time.
Just by having this building, you can become rich without even working!?
Maximum amount of storable coins: 50000

Frequency: 200 coins per minute (time needed to fill the storage: 250 minutes)

Weapon Material Production Building
Level Rank Required Gold Kirara Points Time Production time for 1 item Maximum of storable items
1 0 1000 0 3 sec. 180 min. 2
2 0 2000 750 10 sec. 165 min. 2
3 5 4000 750 5 min. 165 min. 2
4 10 8000 1000 10 min. 165 min. 3
5 20 15000 1000 20 min. 150 min. 3
6 30 30000 1500 60 min. 150 min. 3
7 40 70000 2000 90 min. 150 min. 4
8 50 130000 3000 120 min. 135 min. 4
9 60 250000 5000 150 min. 135 min. 4
10 70 500000 7500 180 min. 120 min. 5
Note: Besides Weapon Symbols, there is also a chance for Weapon Materials from the main chapters to be obtained here. But you can't get Weapon Crests here.
Coin Production Building
Level Rank Required Gold Kirara Points Time Production frequency Maximum of storable coins Time needed to fill storage
1 0 1000 0 3 sec. 20 per min. 600 30 min.
2 0 2000 750 10 sec. 40 per min. 2000 50 min.
3 5 4000 750 5 min. 60 per min. 4800 80 min.
4 10 8000 1000 10 min. 80 per min. 8000 100 min.
5 20 15000 1000 20 min. 100 per min. 12000 120 min.
6 30 30000 1500 60 min. 120 per min. 18000 150 min.
7 40 70000 2000 90 min. 140 per min. 25200 180 min.
8 50 130000 3000 120 min. 160 per min. 32000 200 min.
9 60 250000 5000 150 min. 180 per min. 39600 220 min.
10 70 500000 7500 180 min. 200 per min. 50000 250 min.